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#1 |
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Join Date: Mar 2010
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I have a low-tech fantasy kingdom, isolated from the rest of the world due to accidents of geography, history and magic. It is intended to be self-sufficient at TL 4~ and so can thereby be assumed to have a minimum population of 700,000 using the numbers on (GURPS Space, pg 91) as a guideline. The available geography for said kingdom is 3,472 square miles of arable land. With a minimum population of 700,000, this gives a minimum population density of 202~.
I'm not sure that is a reasonable number. If it is reasonable, how high can I take it before it becomes unreasonable? If it isn't reasonable, how low should I reduce it to? Sources so I can figure this out for myself are welcome! (At 700,000~ population, it has a per-capita income of G$12,480, Average Wealth and an economic volume of G$8,736,000,000. It doesn't have a trade volume as it has no trade with outside kingdoms. Average Wealth's monthly income is G$800, a CR of 3, a MBF of 2% and so it has a G$11,200,000 monthly budget for the kingdom's military and police forces.) |
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#2 |
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Banned
Join Date: Oct 2007
Location: Europe
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Do a google for: medieval demographics easy ross
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#3 |
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Join Date: May 2011
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That kind of population density might work if 100% of the land was arable. Otherwise, I just don't see it. I think with S.J. Ross's Medieval Demographics, you could get an area that was 66% arable and population densities of 120~.
Edit: here is an automated version of the Ross thingie |
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#4 |
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Banned
Join Date: Oct 2007
Location: Europe
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And here is the proper link. I didn't have time to find and post it earlier.
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#5 | |
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Join Date: Jan 2006
Location: Central Europe
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To give an idea, 700,000 people is one large TL 4 city like Ptolemaic Alexandria, imperial Rome, Queen Anne's London, Tokugawa Tokyo, or any of several Chinese capitals.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#6 |
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Join Date: May 2011
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Yes, but Magic.
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#7 | ||
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Join Date: Mar 2010
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I was attempting to determine if it was reasonable prior to factoring in their magics. Looks like it isn't. Too high of a population density for their arable land at that level of technology, too low of a population to maintain said technologies. I can adjust the population values up and down, but the arable land available is a fixed value. Ah well. |
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#8 | |
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Join Date: Mar 2010
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Not develop it (as they didn't develop it themselves in the first place), but maintain an existing body of knowledge and the infrastructure necessary to make use of it? Last edited by Sunrunners_Fire; 07-16-2013 at 07:03 AM. |
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#9 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I'm late to the population density party, but there's an article in Pyramid #52 which covers land use and support of urban centers. You can use that to figure out population densities in a GURPS-friendly way.
I suspect you'd need a population of several millions, if not tens of millions, to do TL4. In addition to encompassing a great many craft industries, those industries imply a lot of specialized extraction and processing industries, which in turn imply the need to cover a lot of space and to be supported by a vastly larger population. Moreover, without a large and well-populated setting, some of the hallmarks of TL4 civilizations (elaborate architecture, various navigational developments) won't be practice, and since these are things which are generally transmitted by what amounts to oral tradition rather than by reference books, they'll vanish if they don't get used.
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#10 | ||
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Join Date: Mar 2010
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| low-tech, population density |
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