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#1 |
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Join Date: Dec 2006
Location: Madison, AL
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1. When a Lycanthrope takes on his animal form, how big is it? One of my players has a Were-eagle character, and I don't see anything that refers to any change in size for the shapechange leading me to guess he turns into a six-foot tall eagle! This can't be right, or is it?
2. Psionics. How does this even work? On of my players made a Psi and has mind wipe, mind reading, and telekinesis. I don't see anything that a player needs to roll to activate his ability (beside mind reading), so where do the talents come into play? Also, is there a way for a characters ability to reduce the resistance of a target in a way like you can take hits to your melee skill to reduce active defense? |
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#2 | ||
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Join Date: Jul 2008
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I'd guess the big weres not getting bigger is for simplicity, since the were-form would get then get its ST discounted. The eagle and wolf may have been left a bit on the big side because those are some crazy strong eagles and wolves and probably should be about man-sized. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |||
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Join Date: May 2005
Location: Lynn, MA
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Note, an SM 1 eagle has a 6 foot wingspan (which is not really that big for a fully grown eagle), it is not 6 feet from tail to beak! Quote:
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If you have multiple attackers, you can coordinate your attacks. Each attacker after the first who hits gives the victim -2 to active defenses or -1 to resistance rolls against all of the attacks. (See Powers page 165) And if it's a contested roll, the attacker can trade fatigue for skill to improve his odds (See Powers Page 161). |
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#4 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#5 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#6 |
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Join Date: Sep 2007
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And of course, if you want the shapechangers to take on different sizes, put the SM modifier in the template for those Alternate Forms.
As for talent/skill rolls, see the "Skills for Everyone" section in Powers. It's a fairly common requirement for settings to specify that all abilities have an associated skill. Other settings have abilities that are innate and "just work" -- often needing rolls against basic stats. (See the individual descriptions.) Talent helps with those. If the character doesn't have a lot of abilities that require rolls, Talent may not be a great investment. |
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#7 |
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Join Date: Dec 2006
Location: Madison, AL
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These were characters made using the templates in Monster Hunters 1.
1. Regarding the size of the eagle... I'm pretty sure I saw birds in a GURPS books somewhere that were the size of an eagle and had a negative SM. I thought DF:Allies had an eagle in there, but it only has a Giant Eagle, described as having a 12' wingspan and is SM:0. If my players' character becomes an eagle with a 6' wingspan, then it should probably be SM:-1 or -2. I just want to know if the intent of the authors is for them to be large birds or if this was an accidental ommission (or something else). 2. Regarding Psionics:In this instance, there's no need for my player to have Psychokinesis Talent since his only power in that category is Telekinesis. I see the Quick Contest of Will under Mindwipe now - I was an idiot for missing it before. |
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#8 |
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Join Date: May 2005
Location: Lynn, MA
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I meant SM 0 not 1, oops, but you are correct that the SM 0 Giant Eagle has a 12 foot wingspan. Seems a little weird to me...
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#9 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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So yes, the were-eagle is large, as hinted at by its impressive ST! But not 6' tall -- its SM comes from its wingspan, not height as with a human. If it's flying high, this shouldn't be an issue. If it's just hanging out on the ground, most people will think, "Wow, I've never seen a wild eagle up close. I didn't realize how huge they were!" Experts (e.g., anyone with Animal Handling for birds or Veterinary) should get a roll to realize something is weird, as with any lycanthrope. Quote:
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#10 | |
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Join Date: Dec 2006
Location: Madison, AL
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So a bonus to all skills that could concievably be used via TK? So, a couple questions come to mind: when using TK, is it as if he only had one hand or two (TK) hands? Do range modifiers come into play if you're TK-wielding a sword from 15' away? My player also discovered that he has sufficient TK lifting strength to lift himself though at X-heavy encumberance (TK level 10; he weighs 140) resulting in move 2. Is this fatiguing (TK does not cost fatigue in MH)? How high can he lift himself? Could he levitate across the grand canyon? I'm currently thinking about having a 20' maximum altitude since that's the range of his TK and I explain it as pushing against the ground. Sounds reasonable? As for the large eagle, your explanation makes perfect sense - there would be confusion or at least a fact that would be easily forgotten, so I like the way it was done. As an aside, my player decided he'd rather be a Weretiger (is it supposed to hyphenated? Were-tiger?) thus making a large part of the conversation moot. Is there any type of clothing he can wear so that he won't be naked when he turns back into a human? Maybe signature gear or a schtick? |
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| Tags |
| lycanthrope, monster hunters, psionics |
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