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Originally Posted by Derago
1. When a Lycanthrope takes on his animal form, how big is it? One of my players has a Were-eagle character, and I don't see anything that refers to any change in size for the shapechange leading me to guess he turns into a six-foot tall eagle! This can't be right, or is it?
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They can be whatever size you want, just set it at character creation. I assume from the information given that there is no change in SM for the examples.
Note, an SM 1 eagle has a 6 foot wingspan (which is not really that big for a fully grown eagle), it is not 6 feet from tail to beak!
Quote:
Originally Posted by Derago
2. Psionics. How does this even work? On of my players made a Psi and has mind wipe, mind reading, and telekinesis. I don't see anything that a player needs to roll to activate his ability (beside mind reading), so where do the talents come into play?
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Any ability who's basic set entry requires an attribute or skill roll, it still does and is aided by talent unless is is listed as enhanced with (Cosmic: No Die Roll Required).
Quote:
Originally Posted by Derago
Also, is there a way for a characters ability to reduce the resistance of a target in a way like you can take hits to your melee skill to reduce active defense?
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If the ability requires a "to hit" roll, you might be able to make a deceptive attack...it depends.
If you have multiple attackers, you can coordinate your attacks. Each attacker after the first who hits gives the victim -2 to active defenses or -1 to resistance rolls against all of the attacks. (See Powers page 165)
And if it's a contested roll, the attacker can trade fatigue for skill to improve his odds (See Powers Page 161).