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#5 |
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Join Date: Nov 2008
Location: Yukon, OK
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OK, so what about the bigger point spells like say Warp or Jumper?
How do you determine their cost? Skill + a UB premium? A bigger penalty to the skill roll? For Enchantment Afflictions with perm have a terminating condition so coudl be considered temp magic and they can be counter magiced away. Gadgets could represent a more permanent method of enchantment and also allow more flexibility as your not having to spend points on a spell. I think both could work together in the campaign.
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| Tags |
| alternate, magic, powers, skills, spells |
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