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#10 | |
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Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Quote:
1) We do have to strike a balance between playability and the underlying science. One of the continued problems that non GURPS players have with the system is that it is too realistic, and thus too easy for characters to die. 2) One of the reasons that players do like GURPS is that it folds in more of that science than other systems. That's for certain. My gaming group currently consists of a PhD Raman Spectroscopist, PhD nuclear chemist, PhD in Engineering (I think) who writes medical software, another guy who writes medical software, a BS level oceanographer, and a guy who assembles particle accelerators for a living. Oh, and I have a MS in Genetics, I've been well-known in Forensic DNA circles for about a decade now. In all due fairness, it may not be a science textbook (but then, how much fun would a science text book be? I've got tons of 'em, and I still use my GURPS Books). 3) When any game, TV series, movie wanders into an area of science where we have expertise, especially deep expertise, it does become painful to see how far off of our understood reality it can be. I cannot watch "CSI" for this reason, even though some of the products that I've designed have actually been featured on those shows. Too painful. Makes my science brain itch with the hurty. So, yeah. It's a game.... and there's nothing wrong with that. -P
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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| damage, hit points |
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