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Old 07-12-2013, 04:10 AM   #21
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: The Definite d20/D&D Conversion thread

I've thought long and hard about clerics and priests, and I've come to the conclusion that it would be best to just give them the spell lists from GURPS Dungeon Fantasy.

In addition, clerics also get two "domain" lists from their deity which include 6 spells each (one for each level of Power Investiture) which they must learn upon attaining a particular level of Power Investiture. These domains also each have their own "special abilities".

I am also considering an extra Energy Reserve for clerics which they can only use for their domain spells. What would that limitation be worth?
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