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Old 07-12-2013, 12:35 AM   #16
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: 4E's hit point philosophy

I like the idea of adjusting pi ratings on SM but think it should adjust others as well. People tend to ignore the fact that a good swordsman can take out a ship pretty quickly too.
That said I favor a point cost for it so it is more consistent and you can model Supers and others who have vehicle or giant forms.
I also like the RAW that SM does not give you more HP, ST, Move or other abilities but that you still have to buy them. this lets us simulate a wider variety of things.
To me the fixes should be assigning the same discount that ST and HP get to IT:DR with a modifer for area attacks that are large enough to matter.
That advantage could also be applied to the Pi or other weapon size rating.
Note that most larger weapons do more damage so it might not be needed though.
The other thing is a few more versions of IT:Homogenius or such.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
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REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
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