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Old 07-11-2013, 09:33 PM   #14
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: 4E's hit point philosophy

Quote:
Originally Posted by jacobmuller View Post
I like the extended pi chart; the 24lb cannon is pi+6 and the 42lb pi+8.
Then SM is a penalty to pi. With Injury Tolerance Unliving, that would put the musket at pi-5, 24lb pi- and 42lb pi+. If all three average 16 damage, you get injury 2, 8 and 24 - a lot more believable than all doing 32 Injury:D

I hadn't seen the idea about ignoring Injuries < 10% HP. Sounds nice but then the 268HP Frigate* would be able to ignore the 24lb and more than half the 42lb hits... Or would that be more realistic? Perhaps injury<5%?
*is that the revised (square root) figure?
The HP for the frigate is the RAW, not revised.

Note that cannon damage is more than 16 HPs, so even if you were using a rule which allowed for ignoring hits of less than 10%, the frigate wouldn't ignore hits from them.

If we coupled a system like this with giving warships DR in line with the actual thickness of their hulls, it could go a long way toward fixing things without introducing too much extra comlexity.

Ships of the line ought to have DR 24-30, with frigates at least having DR 12.
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