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Old 07-11-2013, 07:19 AM   #11
Icelander
 
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Default Re: 4E's hit point philosophy

Quote:
Originally Posted by Andrew Hackard View Post
GURPS is a roleplaying game, not a vehicle combat simulator. It emulates (not simulates) vehicle combat to the degree necessary to faciliate roleplaying, and no more.
I disagree. In my experience, it fails to emulate a lot of vehicle comvat crucial for popular genres of heroic roleplaying. So much so that for Age of Sail or WWI or WWII flying aces campaigns, I am forced to seriously consider using alternate products instead. I don't want to, but the fact is that GURPS currently lacks tools capable of emulation that does any kind of justice to such genres.

It's no great disgrace to admit that GURPS is not perfect. It's certainly much more courteous and professional for people associated with SJ Games to do so and indicate that they are willing to work toward solutions in an area where GURPS underperforms (like David Pulver and Kromm do in this regard) than blame the customer for playing wrong and denigrate his tastes as disease-inducing because he dares to ask for better emulation, in order to facilitate his roleplaying experience.

Frankly, such attitudes strike me as very inappropriate in someone who, by virtue of moderator status, is supposed to represent the company on these forums.
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