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Old 07-11-2013, 04:36 AM   #9
jacobmuller
 
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Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: 4E's hit point philosophy

You are not alone:D
Pyramid #3/34 HP and Weight: use square root for vehicles*. There's also Taming Explosions.
#3/37 had interesting articles too, eg Armor & Volume: high %age armor means lower surface area, hence higher DR; and Square Root of Destruction: basing energy weapons on square root, no benefit to handhelds but ship mounted become useful.
Can't remember which Pyramid has the reduced WM vs high SMs table... But the Pyramid articles allow age-of-sail to work better.

*You could use it for living beings but then you'd have horses you'd need antitank weapons to stop and dragons/ dinosaurs... nuke 'em from orbit?
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Last edited by jacobmuller; 07-11-2013 at 05:02 AM.
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