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#201 | ||
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Or maybe we could do something on the lines of the "New Realm" Power-Up for clerics from GURPS Dungeon Fantasy 11 - only in this case, people with Magical Aptitude could buy Power Investiture itself as a "Power-Up" for their Magical Aptitude. This could also represent the Theurgist prestige class...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#202 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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In general, it's probably fair to say that bardic mages do get healing spells, and don't get elemental magics unless they also fall in a non-elemental college (such as air spells in sound). |
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#203 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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In 1E, bards were druidic, weren't they? Weren't they a fighter, then a druid, then a thief, and finally a bard? What spells did the bardic magical musical instruments (named after the different bardic colleges) allow to be cast?
What were they in 2E? (I kind of like to "mix it up" when it comes to classes/races/etc. and the various incarnations of D&D and Pathfinder...)
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I'm a collector, not a gamer. =) |
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#204 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#205 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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The 1E of D&D had bards being the druidic/bardic type. 2E & 3.xE cast them as "mages with the song limitation, plus some cleric/druid spells." But this is GURPS. There can be a thousand different interpretations, and as long as the math is right, go for whatever suits your tastes. :-)
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I'm a collector, not a gamer. =) |
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#206 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#207 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Trying to find the "Instruments of the Bards," for 3.xE, but not having any luck. I'd SWEAR I've seen them in one of my books, but as usual when I'm actually looking, they're hiding.
I DID find these in Complete Adventurer: Harp of the Immortal Maestro (levitate, magical circle against evil; 15 ranks in Perform, cure critical wounds, displacement, summon monster v) Lute of the Wandering Minstrel (levitate, magical circle against evil; 5 ranks in Perform, expeditious retreat, haste, phantom steed) Mandolin of the Inspiring Muse (levitate, magical circle against evil; 15 ranks in Perform, crushing despair, dominate person, good hope) (Though the names ARE more evocative than the old Instruments of the Bards...)
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I'm a collector, not a gamer. =) |
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#208 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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OK, let's go with a different approach for bards:
Bards: purchase Magery (Bardic) for the normal cost of Magery, and up to three levels are available. In general, their spells function as normally, but their magic rituals function somewhat different from other mages. The default assumption is that bards cast a spell while singing and doing one of the following: - Doing gestures with their hands (like an opera singer) - Dancing - Playing an instrument This is generally indistinguishable from normal, mundane performances and not recognizable as "casting magic" by the audience, although the power of "bard-song" is generally known, and it will be detect as magic to those with supernatural senses. A highly formalized performance taking at least 10 seconds or double the normal casting time will grant +1 to the bard's effective skill (although many bards will take considerably more time out of professional pride). Casting a bardic spell via dancing or playing an instrument alone (without singing) is at a -2 penalty. It is not possible to cast bardic spells via gestures alone. Casting a bardic spell by singing alone - without gestures, dancing, or playing an instrument - is at a -2 penalty. Casting a bardic spell as a loud, rousing speech instead of singing (again, without gestures, dancing, or playing an instrument) is at a -4 penalty. Casting a bardic spell as a few, quiet words ("You don't want to do that.", "Don't worry, you are going to be fine.") is at a -6 penalty. Oh, and another note about wizards and sorcerers: They are mages and can learn spells the "normal" way. Which in the case of wizards is highly recommended so that they don't have to waste their precious spell slots on all the prerequisites - they only have to use them for their "high-level spells".
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#209 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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Storytelling and public speaking are big parts of bardic-ness. You may want to allow for that, without penalty, in addition to singing and dancing. And don't forget the Musical Influence bard skills, and the various Songs that have been created for DF.
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#210 | |
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Join Date: Mar 2006
Location: Iceland*
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Making use of Alternate Attacks and the Single-Use (1/5 CP) modifiers, a very expensive and powerful spell can be memorised as a Modular Ability for a modest cost, cast once and then forgotten until rememorised. Very much in line with the source material.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| conversion, d&d to gurps, d20 conversion, gurps repository |
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