Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-09-2013, 08:38 PM   #8
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Slings, realistic physics, The Deadly Spring

Quote:
Originally Posted by The_Ryujin View Post
Hmmmm, from what (little) I know about slings is that they seem to act mostly like a pendulum arm, increasing the torque of your throw, with a bit of a spring like action going on at the end so I would think that you'd need to do some heavy retooling of Mr. Cole's Deadly Spring engine to make one work.
To begin with, I was thinking I'd input some real world experimental results into his firearms model, to check what our performance benchmarks ought to be.

At least it would guide me toward quick and dirty fixes to slings, before they become relevant in my campaigns.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
 

Tags
deadly spring, low-tech, pyramid 3/33, the deadly spring


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.