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Old 07-09-2013, 01:49 AM   #17
Jachra
 
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Join Date: Dec 2011
Default Re: Star Wars: Methods for the Force

Quote:
Originally Posted by tbrock1031 View Post
Follow my logic here.

I have a TK BL of 1 lb. That calls for a low TK skill level in your system. I haven't crunched numbers yet, but that's well below the average of skill 10.

I can have the doll do a complex dance (base skill roll) almost unconsciously (-8 to skill?) while splitting my concentration (-2 to skill per ability).

It's impossible to do this in your system. To get the skill up there to cover the TDMs, you'd need skill 20 at least, which gives a TK BL of 80 lbs.
How do you get a TK BL of 1 from that?
Presume a Willpower of 13, 1 point in Telekinesis skill gives you a TK ST of 10, which is BL 20.
Ah, I see - no, your telekinetic strength is supposed to be stable at the level you purchased the skill at, it's not affected by the modifiers. I could clarify that.

Of course, an alternative would be allowing one to purchase TK separately, but I based this on the Push skill to a certain degree (which, if you'll recall, uses the higher of your basic ST or your Push skill). I never even considered that skill mods would increase or decrease your TK ST. That's an easy enough fix, I'll just clarify it to Base Skill.

However, it would be a good alternative to force players to buy a TK power instead, and then modify it with the esoteric skill, if you want to go that route in using this set.
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Robots 4e - Conversion of Robots to 4e.
Force as Esoteric Skills - For SW campaigns.
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psionic powers, realm magic, ritual path magic, star wars, the force


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