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Old 07-07-2013, 01:13 PM   #4
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Star Wars: Methods for the Force

Quote:
Originally Posted by sir_pudding View Post
I'd actually consider only three Powers. Light, Dark and Gray. That way you tie the setting's Moral divisions into the power structure. Gray Talent stacks with Light or Dark, and Light and Dark are mutually exclusive, when you convert you lose the old Power and get equal points in the new Power.
For "light" and "dark", I'm taking a page from Impulse Buys, giving them 5 LS Points and 5 DS Points to influence die rolls. Those who use DSPs to influence the dice will need to roll at the end of the game day to prevent Dark Side Taint (using a variant of the Black Magic rules), with a penalty equal to the number of DSPs spent. (And a permanent loss of LSPs if they use such to influence the Taint resistance roll.)

And besides, under your three-Power setup, how would you do a Jedi - such as Halcyon and Horn - who is wholly incapable of TK?
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psionic powers, realm magic, ritual path magic, star wars, the force


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