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Old 07-07-2013, 12:35 PM   #29
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Skills, skills everywhere

Quote:
Originally Posted by Gollum View Post
I don't know that perk. I begin to understand how it works (thanks to this thread) but, as far as I understand it, it doesn't sound to be a miraculous solution: how many skills are involved when you take it?
Two to Eight.
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Did you ever try to stat yourself as a GURPS character?
Back in 3e, yes. I was a negative 108 point character, IIRC. I thought about doing it in 4e, but realized it's fairly pointless thing. Most game traits are entirely subjective, and the system isn't really made for in-depth characterization of real persons, but rather for fairly broad characterizations of fictional heroes. It's hard to describe all of ones own interests, habits, handicaps, and peccadilloes with only five quirks, for instance.
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For myself, it's impossible to do it with only 25 points. I'm not at all a superman, neither a hero, but I learned a lot of different things. So, I have a lot of skills and not just at the default level...
How many more points do you suppose your cat is then? :)

At any rate, Kromm has often said stuff that I interpret to mean that you actually do have those skills at default.
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The "problem" of GURPS 4th edition (which is not really a problem, since it is a game mainly design for adventures) is that there is not anymore the half-point of the third edition. This half point was interesting to create ordinary people who know a lot of things at a low level.
Hence Dabbler.

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Another "problem" (which is neither a true problem) is that GURPS skills are very specialized. Take Games, for instance, or Sports. If you know well enough 3 of them, you have to take 3 different skills.
What constitutes well enough. Well enough to compete professionally or at least at the competitive amateur level? Most people don't do that.
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I can play chess, checkers, several card games, several wargames and
And win tournaments? Make money?
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game master at minimum 5 different role playing games.
Hobby (RPGs) is just one skill, though.
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Add to that the fact that my karate style requires two different skills (Judo and Karate),
Do you compete?
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and a dozen of different techniques (if I use Martial Arts)
Putting points into a dozen techniques is a great way to waste points in GURPS.
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