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Old 07-07-2013, 05:59 AM   #27
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Skills, skills everywhere

Quote:
Originally Posted by Gollum View Post
how many skills are involved when you take it?
What it does is rather than a single point going into a single skill and giving what is usually +4 to default, you divide it into eight smaller units; each 1/8th of a point gives +1 to a default, 1/4 of a point gives +2 to the default, and 1/2 point gives +3 to default. And there is no realistic limit on the number of times you could take this Perk, just a gamist limit on the number of Perks to take before your character sheet is too cluttered to play with.


Quote:
Did you ever try to stat yourself as a GURPS character?
Many times, vastly overestimating my competency. Now that I know about Dabbler and the meaning of default skill values, I wouldn't give myself IQ 12-13 and a point total around 100 anymore; I don't actually have many skills at a workable level

Quote:
For myself, it's impossible to do it with only 25 points.
Same here, but this is because I have a decent attribute spread, very few Disadvantages, and several of those minor 5-point Advantages like Resistant to Poison, Resistant to Disease, and Eidetic Memory. I'm a person in the 50-75 range.

Quote:
I'm not at all a superman, neither a hero, but I learned a lot of different things. So, I have a lot of skills and not just at the default level...
You very likely don't qualify for a full point in more than one dozen skills, but if you really are well-read and have a broad education you might have as many Dabbler perks as needed to have better-than-usual defaults in a few areas.

Quote:
I can play chess, checkers, several card games, several wargames and game master at minimum 5 different role playing games.
Checkers gets a decent default from chess from what I can tell, and is a fairly simple game. Being able to play it doesn't even indicate much if any more familiarity than default. And as for RPGs, I'd say that's a single skill of Games(Role-Playing) with Techniques for different rulesets, since the basic principles are shared between systems for the most part.

Quote:
The 25 points are made to design an average NPC or very quickly made PC for games where they die often (like an horror one shot adventure): a job, only one leisure activity, and a couple of other skills to customize it.

But a soon as you want to create a detailed realistic character, you need more than that.
25 is the low end of "normal person", the range is 25-50. That's plenty of points to give someone 20 points' worth in a dozen or so skills, which covers detailed and realistic people just fine.
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