Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-06-2013, 09:00 PM   #4
Sunrunners_Fire
 
Join Date: Mar 2010
Default Calling: Rogue, Soul: Nightblade

(Character Limit Reached; Continued ...)

Rogue . Nightblade . Living Flame:
  • "Living Flame" [11]
    • "Fiery Spike", Burning Attack 1 (Area Effect (16 yards), +200%; Cyclic (1 second interval; 10 cycles), +900%; Damage Modifier (Incendiary), +10%; Link, +10%; Underwater, +20%; Cooldown (1 minute), -20%; Costs "Energy" 3, (-30%; of 2, *1/2) -15%; Melee Attack (Reach C), -30%; Powered by ER Only, -5%; Requires Melee Weapon, -20%; Partial Dice (Per Level; +1), *0.3) [4]
    • Burning Attack 1 (Area Effect (16 yards), +200%; Cyclic (1 second interval; 5 cycles), (+400%; Weapon-Based Damage on First Cycle Only, -20%) +320%; Damage Modifier (Incendiary), +10%; Link, +10%; Underwater, +20%; Weapon-Based Damage, +100%; Cooldown (1 minute), -20%; Costs "Energy" 3, (-30%; of 2, *1/2) -15%; Melee Attack (Reach C), -30%; Powered by ER Only, -5%; Requires Melee Weapon, -20%; Partial Dice (Per Level; +3), *0.9) [7]
"Living Flame" is a point-blank area-effect. It costs 3 energy, generates no combo points and places a damage-over-time effect that does (+3 bur inc; fire-aspected) plus weapon damage to every target within 10 yards; every one-second interval after the first does (+3 bur inc; fire-aspected) for a total of five seconds. It also applies the "Fiery Spike" DOT on all affected targets. There is a 1 minute cooldown between uses.



Rogue . Nightblade . Lost Hope:
  • "Lost Hope" [6]
    • Affliction 1 (Doesn't Break Stealth, +50%; Extended Duration (x3), +20%; Fixed Duration, +0%; Incapacitation (Daze), +50%; No Signature, +20%; Underwater, +20%; Costs "Energy" 1, -10%; Inaccurate 3, -15%; Maximum Simultaneous Targets (1 Target), -5%; Non-Combat Only, -20%; Powered by ER Only, -5%; Reduced Duration (1/10), -20%; Unaware Target Only, -20%) [6]
"Lost Hope" is a ranged incapacitate. It costs 1 energy to use. An undetectable attack, if the target fails its' resistance check it is Daze'd for 45 seconds. Usage does not break "Conceal" or other stealth effects. A maximum of one target can be affected at any given time; applying this effect to a different target automatically breaks the effect on the previous target. Cannot be used on a target if it is aware of the user.



Rogue . Nightblade . Primal Strike:
  • "Primal Strike" [7]
    • Corrosion Attack 1 (Underwater, +20%; Weapon-Based Damage, +100%; Costs "Energy" 3, -30%; Melee Attack (Reach 1,2), -20%; Powered by ER Only, -5%; Requires Melee Weapon, -20%; Builder 1, +0; Partial Dice (Per Level; +4), *1.2) [7]
"Primal Strike" is a melee builder. It costs 3 energy, generates 1 combo point and inflicts (+4 cor; death-aspected) plus weapon damage to the target.



Rogue . Nightblade . Scourge of Darkness:
  • "Scourge of Darkness" [8]
    • Corrosion Attack 1 (Follow-Up (Universal), +50%; Underwater, +20%; Cooldown (10 seconds), -10%; Costs "Combo Points" (Variable; 5 levels; 1 per), -30%; Costs "Energy" 2, -20%; Limited Use (Fast Reload; 10 charges), -5%; Powered by ER Only, -5%; Partial Dice (Per Level; +5), *1.5) [8]
"Scourge of Darkness" is a finisher. Its' also an oddball ability. It costs 2 energy, consumes up to 5 combo points and adds (+1 cor per combo point; death-aspected) to the next 10 weapon or unarmed attacks (not innate attacks!). There is a 30 second cooldown between uses.



Rogue . Nightblade . Smoldering Blades:
  • "Smouldering Blades" [16]
    • "Consume", Burning Attack 1 (Damage Modifier (Incendiary), +10%; Follow-Up (Universal), +50%; Underwater, +20%; 8 or less, -30%; Consumes 5 "Smouldering Blades" DOT Stacks, -5%; Only if 5 "Smouldering Blades" DOT Stacks active on target, -30%; Partial Dice (Per Level; +4), *1.2) [4]
    • "Place", Burning Attack 1 (Cyclic (1 second interval; 12 cycles), +1100%; Damage Modifier (Incendiary), +10%; Follow-Up (Universal), +50%; Underwater, +20%; 8 or less, -30%; Only if 4 (or less) "Smouldering Blades" DOT Stacks active on target, -10%; Partial Dice (Per Level; +1), *0.3) [12]
"Smouldering Blades" is a self-buff effect. A universal follow-up to any weapon or unarmed attack (not innate attacks!), it has two modes of operation:
) A successful attack that rolled 8 or less places a (+1 bur inc; fire-aspected) damage-over-time effect on the target. This DOT stacks up to 5 times and has a duration of 12 one-second intervals.
) A successful attack that rolled 8 or less on a target that already has 5 stacks of the above DOT instead consumes the stacks to do (+4 bur inc; fire-aspected) damage to the target.



Rogue . Nightblade . Smother:
  • "Smother" [15]
    • Corrosion Attack 1 (Side Effect (Mute), (+75%; Reduced Duration (1/60), -35%) +48%; Underwater, +20%; Weapon-Based Damage, +100%; Costs "Energy" 3, -30%; Inaccurate 3, -15%; Powered by ER Only, -5%; Requires Melee Weapon, -20%; Builder 2, +0; Partial Dice (Per Level; +6), *1.8) [15]
"Smother" is a ranged silence. It costs 3 energy, generates 2 combo points, inflicts (+6 cor; death-aspected) plus weapon damage on the target and if the target fails its' resistance check Mutes the target.



Rogue . Nightblade . Touch of Darkness:
  • "Touch of Darkness" [?]
    • "Ebon Terror" (Alternate)
    • "Dark Malady" (Alternate)
    • "Smother" (Alternate)
    • "Death from the Shadows" (Alternate)
"Touch of Darkness" enables alternate attacks to the above abilities, increasing damage per level by 5 and reducing their range to 5 yards. I'll build out the alternates later.



Rogue . Nightblade . Twilight Transcendence:
  • "Twilight Transcendence" [174]
    • Healing (Affects Self Only, +0%; Decreased Immunity 2, +100%; Link, +10%; No Die Roll Required, +100%; Reduced Fatigue Cost (All), +300%; Reliable 10, +50%; Afflictions Only, -40%; Cooldown (1 minute), -20%; Costs "Energy" 1, (-10%; of 4, *1/4) -3%; Powered by ER Only, -5%; Temporary Disadvantage (Reduced Striking ST 4), -20%) [40]
    • Healing (Affects Self Only, +0%; Decreased Immunity 2, +100%; Link, +10%; No Die Roll Required, +100%; Reduced Fatigue Cost (All), +300%; Reliable 10, +50%; Cooldown (1 minute), -20%; Costs "Energy" 1, (-10%; of 4, *1/4) -3%; Disease Only, -40%; Powered by ER Only, -5%; Temporary Disadvantage (Reduced Striking ST 4), -20%) [40]
    • Healing (Affects Self Only, +0%; Cyclic (1 second interval; 4 cycles), +300%; Decreased Immunity 2, +100%; Link, +10%; No Die Roll Required, +100%; Reduced Fatigue Cost 4, +80%; Cooldown (1 minute), -20%; Costs "Energy" 1, (-10%; of 4, *1/4) -3%; Injuries Only, -20%; Powered by ER Only, -5%; Temporary Disadvantage (Reduced Striking ST 4), -20%) [67]
    • Injury Tolerance (Damage Reduction (/2)) (Extended Duration (x3), +20%; Link, +10%; Cooldown (1 minute), -20%; Costs "Energy" 1, (-10%; of 4, *1/4) -3%; Powered by ER Only, -5%; Reduced Duration (1/30), -30%; Temporary Disadvantage (Reduced Striking ST 4), -20%) [27]
  • Note 1: "Reduced Fatigue Cost (All), +300%" is a house-rule. Its' functionally equivalent to "Reduced Fatigue Cost 15, +300%" and some furious handwaving.
    Note 2: "Decreased Immunity", as applied to Healing, is also a house-rule.
"Twilight Transcendence" is one of those abilities. You know, the ones that are stupidly expensive for the effects they provide but that there isn't an especially cheaper way to accurately model it's functions. Advice on reducing the cost without losing accuracy would be lovely!

It costs 1 energy, has a 2 minute cooldown, a 4 second duration and does some freaky things: It removes all affliction(-like)s, it removes all diseases, it reduces incoming injury by half and it applies a heal-over-time for (+8 HP) every one-second interval over 4 cycles. It also reduces Striking ST by 4.

Last edited by Sunrunners_Fire; 07-07-2013 at 11:22 AM.
Sunrunners_Fire is offline   Reply With Quote
 

Tags
conversion, rift, rift to gurps

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.