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Join Date: Mar 2010
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Disclaimer 1: This has nothing to do with Palladium Game's tabletop roleplaying game titled Rifts.
Disclaimer 2: All point costs I post in this thread are being calculated according to Multiplicative Modifiers (GURPS Powers, pg 102), as that is what my games use. Expect the point costs to be noticeably higher if your games are using the standard additive modifiers. Disclaimer 3: A number of these advantages, modifiers and modifier values are house-ruled. If you see a discrepancy between the rules-as-written and what I've typed out, please feel free to call it to my attention. Its' probably a house-rule, but it may also be an error on my part and I'd like to fix those. Thanks! Per my younger sons' request ... I get to convert the Ascendant, Callings and Souls from Trion Game's MMORPG titled RIFT into GURPS terms and I figured I should share my work in order to receive feedback and in case it proves useful for anyone else. The first Calling I'm working on is the Rogue (as that is what they play in the MMO). In addition to the Ascendent resource "Planar Charges", Rogues possess a minimum of two Calling-specific resources, "Energy" and "Combo Points". In any case, on to the meat of it:
Note: ER ("_foo") Only, -5%, is a Nuisance Effect. Having to buy the expensive Regeneration advantage once for each of the various Energy Reserve advantages is a nuisance. Heh. Last edited by Sunrunners_Fire; 07-06-2013 at 04:17 PM. |
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| conversion, rift, rift to gurps |
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