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#141 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I am pretty sure that Pathfinder pushed the "bloodline" fluff text about sorcerors, for instance. Edit: Okay, Pathfinder was mentioned. So how does D&D4E treat sorcerors?
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I'm a collector, not a gamer. =) Last edited by Pragmatic; 07-05-2013 at 01:54 PM. |
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#142 |
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Join Date: Feb 2005
Location: Berkeley, CA
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4th edition D&D is essentially a different game; I think they made sorcerers into a ranged striker type (mechanically speaking, any imitation of 4e will use spells as powers). Pathfinder sorcerers appear to be 3.5 sorcerers with a bloodline theme that adds specific powers and bonuses.
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#143 | |
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Join Date: Sep 2012
Location: Germany
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Actually at the moment I am working on converting the best of those bloodlines, they are REALLY cool. |
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#144 | |
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Join Date: Sep 2004
Location: Canada
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Definitely concur, 4e sorcerers should be spells as powers. I wouldn't make martial classes entirely powers based, but the casters? definitey.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#145 |
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Join Date: Sep 2004
Location: Canada
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Thinking about martial classes, the 4e class builds make for a good martial art style along with an associated set of "power ups", in the DF mold. Based around a few core perks required to buy the style, and then go to town.
Rogues are probably mostly built as Swashbucklers. The rattling Rogue relies on Intimidate-based feints, flat out Intimidate and Dirty Tricks, and strikes to the solar plexus and face for stunning. The tumbling Rogue lives for acrobatic defensive feints, and heavily leverages acrobatic movement Move and Attack and a mobile skirmishing style to get into a Side or Rear square. Fighters work quite easily off the Knight, with a few tricks like Sweep added in. Weapon specialization and style already maps to GURPS existing skills and styles and techniques and things very well. Barbarians are Primal empowered instead of martial in 4e, which means they're dipping the same power source (but not the same powers) as druids and wardens (a tank grunt druid, basically). They're a very simple Style if any, and then some Primal Powers.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#146 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Why? I was always under the impression you could just throw whatever spells you wanted on a racial template and ignore the prerequisites. That was what I got out of reading that section in the race design part of the Basic Set at least.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#147 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Here's a question... What would you do about planes of existence? Should there be a Survival skill for each plane to survive? Or would you use Hidden Lore? Or what? I just thought of that...
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#148 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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On the topic of sorcerers, I would just ignore them. Their existence isn't really all that essential to any D&D setting. Last edited by Anthony; 07-05-2013 at 09:42 PM. |
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#149 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#150 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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We all know about this site, right? http://www.tabcreations.com/rpwiki/i...Monster_Manual I'm too lazy to convert, but it seems like good material.
And http://www.tesarta.com/FFP/bestiary.pdf would be another good candidate. It was made for this place.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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