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#131 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I don't think the sorcerer/wizard distinction makes sense when using GURPS Magic. The distinction is basically that wizards need grimoires, but can cast any spell in their grimoire, while sorcerers can't use grimoires.
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#132 |
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Join Date: Mar 2010
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#133 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Which is why my approach would be to allow both learn and use standard GURPS Magic. "Sorcerers" are those with Wild Talent (magic) with Retention and the "Shortcut to Power" perk. "Wizards" are those who use Super-Memorization to temporary "learn" spells they don't know innately. A mage can be either a sorcerer or wizard, both, or neither. And "multiclassing" between the two is a lot less awkward than in D&D.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#134 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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The problem, I think, is that in D&D, sorcerers have a smaller number of spells but don't have to memorize, and cast them more often than wizards can--it's not that they have limitations on the magic they do have, but are actually just more flexible with what they do have. That's the reason I went for limited colleges but gave them Wildcard abilities.
If you don't want to do that (yeah, I can see why not) perhaps allow them enhancements or limitations on Magery or individual spells, or give them Imbuments or Powers-as-magic, or Modular Abilities with a small number of spell slots (maybe not exceeding Magery, or (Will + Magery)/2), but allow them to pick any spell they want and not have to worry about prereqs.
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#135 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Once more, with feeling.
Dwarves (52 points)
Spoiler:
Elves (47 points)
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Gnomes (15 points)
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Half-Elves (17 points)
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Changelog: Dwarves: Adjusted Extended Lifespan, Huge Weapons perk. Added feature representing their body proportions. Elves: Adjusted Extended Lifespan, added Resistant to Charm Effects, HP -1 (to reflect the fact that elves are rather frail... maybe this should replace HT -1?) Half-elves: Adjusted Extended Lifespan, Night Vision, added Resistant to Charm Effects Gnomes: SM -2, Removed Speak With Animals, added Magery 0, Beast-Soother, Simple Illusion, Shortcut to Power perk. Half-orcs and halflings did not require any further changes, and thus were put into the Repository.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#136 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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Add the limitation that they can only change each slot once a day, so if they only have, say, 3 slots and decide to use them on Seeker, Sense Foes, and Summon Spirit, then they can't switch them out for Fireball, Fly, and Turn Zombie until the next day. But they can leave the slot open for as long as they want. Hmmm. Perhaps 2 x Magery, for the max number of slots. Dunno about the cost, though.
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#137 |
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Join Date: Sep 2012
Location: Germany
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HT -1 should definitely stay, in my opinion. The added HP -1 makes sense though, since Constitution in D&D means also having less HP. So it is fine by me, as it is.
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#138 |
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Join Date: Sep 2012
Location: Germany
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This reminds me a bit of the Dark Eye conversion I helped with in another forum. Everything went smooth, but we never got around to deciding on a magic system, because everybody had his own ideas and favourites :)
Me, for example, I was very with leaving things like spell slots behind me, when I left D&D. It is hard for me to even imagine that somebody would like to emulate them in GURPS again :D That's probably what I love about GURPS though. |
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#139 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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I reorganized a few wiki pages. Now there is a separate D&D Conversion page, and the D&D Monster Conversion page is now located here.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#140 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
EDIT: The new templates and edit windows for D&D magic rules, spells, magical styles, martial arts, and races should work, but they are still untested - so if something is buggy, please tell me about it!
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! Last edited by Jürgen Hubert; 07-05-2013 at 08:25 AM. |
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| Tags |
| conversion, d&d to gurps, d20 conversion, gurps repository |
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