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Originally Posted by sir_pudding
They basically have access to the same spells as Wizards, so I don't think this works.
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In D&D, they are limited to a very few spells per spell-level, but can choose anything from the list. With GURPS Magic's prerequisite chain, this doesn't really work. The closest fit (IMO) would have each Sorcerer choosing a set of Colleges that they have access to.
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You could give them Wild Talent (Spells, Retention).
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Ah, yeah, that's the one. It might have to be limited to "learning only", if they can't use it to cast spells on the fly.