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#111 | |
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Join Date: Sep 2012
Location: Germany
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edit: As I write this response I realize that it again isn't constructive. Damnit :D edit2: To add something with a little more content: I just think that those standard prerequisites make more sense than Magery as a prerequisite. Magery feels too arbitrary to me, whereas it makes sense (to me) that you have to learn create fire and shape fire to cast something like a fireball. But that is so far off the topic here, I am just telling you that so you may understand my initial post regarding your leveled system. Last edited by Laughing Man; 07-04-2013 at 01:00 PM. |
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#112 |
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Join Date: Sep 2012
Location: Germany
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How would you guys distinguish between Wizard and Sorcerer? I am asking because I like the idea of a different feel for each caster. Like Divine Favor feels very different for a cleric than the spell magic for a Wizard. It has not to be an as dramatic difference, but I would like to have Sorcerers have their own style. Is someone with me? :D
I haven't come to a satisfying solution yet. Of course that would depend on the actuall magic system you are using, so I would be interesting in various answers :) |
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#113 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#114 | |
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Join Date: Sep 2012
Location: Germany
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Use what and what? I do not understand. Would you care to elaborate? I never heard of those terms before. |
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#115 |
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Join Date: Nov 2009
Location: Oregon
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Using standard GURPS Magic, a Sorcerer would have a smaller number of known spells, but a greater pool of energy to draw from. This might be achieved by limiting the Sorc's Magery (to the four "elemental" Colleges, for example). Based on the class description, they may also have the ability to learn new spells spontaneously without a teacher. I don't recall whether that's an enhancement to Magery, or its own advantage. (Note that I'd only use standard Magic if not using any sort of Vancian system. RPM just does that better.)
In RPM, Sorcerers and Wizards might have different Adept levels, and/or different limitations on Adept and Magery. For example, Wizards can use Adept to prepare any spell in their spellbook (and can copy new spells relatively freely); Sorcerers might only be able to apply Adept to spells they have the Ritual Mastery perk for. But the points they get back for that limitation give them a higher Magery level, making them more powerful with the spells they can cast. |
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#116 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#117 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#118 | ||
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Join Date: Nov 2009
Location: Oregon
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#119 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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__________________
On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#120 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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__________________
On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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