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#91 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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D&D has had some awesome material over the years, but it was always constrained by its level/class system, and plenty of character concepts were extremely hard or even impossible to implement on the system - and that's where the strength of GURPS are. So while it should be perfectly possible to use the Dungeon Fantasy templates with this conversion, I don't want the conversion to be built around it. I want to be able to use the D&D settings and maintain their general feel without needing to replicate the D&D rules. I hope I am making sense here...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#92 | |
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Join Date: Nov 2009
Location: Oregon
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#93 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Personally, I have no experience with the RPM system - and furthermore, more GURPS players are likely to be familiar with standard GURPS spells, so I am going with that.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#94 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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I was mostly thinking about non-human races and age related traits. On the first, it is true that they don't parallel every version of the same race in every way dnd version, but they are close enough that a set of lenses would be sufficient, specially given how much they have changed from edition to edition and from setting to setting. On the second point, I personally believe that the DF way works well enough. |
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#95 | ||
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#96 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#97 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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How so? Put some restrictions on it and there you go! It has been fitting my DF-style/level campaigns for a while now. The transition was hard at first, but it's better.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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#98 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#99 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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It's the feel, not the system. For me, DF wants a point-and-shoot, I-cast-magic-missile-at-the-darkness type of magic. RPM feels more realistic, needing reagents and time and invoking the essence of magic. I kinda wish I was running a more serious fantasy game so I could use it.
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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#100 | |||||
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Join Date: Sep 2004
Location: Oldenburg, Germany
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OK, using "standard" Extended Lifespan and the D&D Aging Effects table I would give dwarves and gnomes two levels [4] and elves three levels [6], which only causes minor changes in point cost.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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