OK, using "standard" Extended Lifespan and the
D&D Aging Effects table I would give dwarves and gnomes two levels [4] and elves three levels [6], which only causes minor changes in point cost.
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Originally Posted by Anthony
I'd give Dwarves the Giant Weapons perk, they pretty consistently use human-sized weapons. They're also extremely heavy for SM -1 (average dwarf is 4'2" but 165 lb...).
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That would be the "Huge Weapons (SM)" perk, actually. As for whether they should be SM -1 or SM 0 it's arguable... but let's leave them at SM -1.
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I'd consider giving Elves skinny. The average elf is 5'0" and 110 lb.
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I wouldn't, since "skinny" is one of those appearance-related charms that are based on the average for one's race - or at least, that's how I've always read it.
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Gnomes and Halflings are pretty close to SM -2, and should almost certainly be a different SM from dwarves -- average gnome male is 3'5", 45 lb, average halfling male is 3'1", 35 lb.
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OK, let's bump gnomes down to SM -2 as well.
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Halflings don't have luck in the SRD, though they do have +1 to all saves.
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Hmmm... given that they are supposed to be small and agile, how about giving them a level of Enhanced Dodge instead?
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I'd consider giving gnomes racial magery 0 and some racial innate spells.
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While "innate spells" don't exist any more the way they existed in GURPS 3E, innate magery and a few innate spells certainly seem appropriate. Hmmm... how about Beast-Soother and Simple Illusion? That doesn't cover all of their d20 abilities, but they provide a strong base for getting there. Beast Soother would require the "Shortcut to Power (Beast Soother") perk, however - while only gnomes with IQ of 11 or higher can cast Simple Illusion