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#1 |
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Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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I dont think 30 skills is excessive, its all about what makes sense.
Last time I made a character that had less than 30 different skills was a viking warrior and he almost hit 30. I guess this is probably because of the abolisment of the 1/2 point in 4e, making taking a skill a much more serious investment of ones character |
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#2 |
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Join Date: Jun 2012
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Whenever I make a character, I go down the skill list in Characters and take down every single one that makes sense for the character concept and that I can justify the character having.
This strategy often does result in a character having a lot of skills, but I don't see anything wrong with that. Because the skill list is very big and many of the skills are fairly specific, I would expect characters to have many, unless they were meant to be young, inexperience, and/or particularly inept. |
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#3 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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It might not be exceedingly realistic, but most of my characters at more than 200 points have at least 50-60 skills. Having said that, characters with more than 200 points aren't that realistic either, unless you're talking high society movers and shakers or special forces.
For my lower point characters it depends on the character concept, but I would consider 30 skills to be the floor for adventurer types. A focused gladiator or non-combatant citizen might get away with less, but both concepts mandate a special kind of campaign. Even with really low-point characters the use of the Dabbler perk (or a less abusive version of 1/2-point skills) would see a skill list in the middle twenties at least. If you want to play ultra-realisically you might get away with a modern working drone with half a dozen actual skills and another six to eight in improved defaults from Dabbler, but where's the fun in that? |
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#4 |
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Join Date: Apr 2005
Location: France
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In our modern western world, most of us learn a lot of different things: at school, at university, during our job, our leisures, etc. Of course, we also forget a lot. But we still remember a lot of different skills at low level.
Just try to create yourself as character. It's hard to do it without taking less than 20-30 skills as soon as you aso take into account all your leisures (Chess, Role Playing Games, Wargames and Poker are also Skills in GURPS), all the things you regularly do at home (Cooking, Gardening, Housekeeping...), etc. So, having a lot of Skills is normal as soon as you want to create a realistic character, one who is not like D&D characters: only focused on the skills and abilities which are absolutely necessary for his class. |
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#5 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#7 | |||
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Last edited by Captain Joy; 07-04-2013 at 04:54 PM. Reason: added link |
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#8 |
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Join Date: Dec 2012
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I'm definitely a skill-o-holic as well, and probably come in around 40 skills as a baseline, often supplemented with a level of Dabbler for some fractional skill goodness to go along with it.
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#9 |
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Join Date: Jul 2012
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The freedom to add a plethora of skills for all the reasons suggested above is one of the best things about GURPS. Getting away from the confines of class and level restrictions allows a much richer characterisation process. Go with it!
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#10 | |
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Banned
Join Date: Oct 2007
Location: Europe
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