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Old 07-04-2013, 01:23 AM   #51
vicky_molokh
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Default Re: Plasma weapons

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Originally Posted by Anthony View Post
Jet was created to represent the Jet category of spells in Magic.
If so, those are still heavily based on modern flamethrowers, watercannon etc. But yeah, rules are . . . interesting.
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Old 07-04-2013, 02:28 AM   #52
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Default Re: Plasma weapons

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Originally Posted by vicky_molokh View Post
If so, those are still heavily based on modern flamethrowers, watercannon etc.
No, really, the jet rules have been that way since before GURPS High-Tech (first edition) was even written, and were always used to represent jets with ranges of 1-3 hexes that functioned like unparryable melee weapons; any resemblance to real weapons is accidental.
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Old 07-04-2013, 02:52 AM   #53
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Default Re: Plasma weapons

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Originally Posted by Anthony View Post
No, really, the jet rules have been that way since before GURPS High-Tech (first edition) was even written, and were always used to represent jets with ranges of 1-3 hexes that functioned like unparryable melee weapons; any resemblance to real weapons is accidental.
3e:
The old Flame Jet describes jet as being comparable to a sword, which doesn't seem to be any wider than a flamethrower's jet. Light Jet seems to have an effective range of 10 yards, but is narrow enough that aiming for the face is required to blind someone. Sound Jet is described as a magical effect "like a high-tech stunner".

4e:
"Your attack is a continuous stream, like a flamethrower." (B106.) 4e Jets also have ½D ranges, like other Guns weapons.

Yes, there does seem to be a legacy connection, but it seems that in 4e, it is the magic jets that got subsumed into flamethrower-like effects, not vice versa.
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Old 07-04-2013, 07:48 PM   #54
David L Pulver
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Default Re: Plasma weapons

Quote:
Originally Posted by vicky_molokh View Post
3e:
The old Flame Jet describes jet as being comparable to a sword, which doesn't seem to be any wider than a flamethrower's jet. Light Jet seems to have an effective range of 10 yards, but is narrow enough that aiming for the face is required to blind someone. Sound Jet is described as a magical effect "like a high-tech stunner".

4e:
"Your attack is a continuous stream, like a flamethrower." (B106.) 4e Jets also have ½D ranges, like other Guns weapons.

Yes, there does seem to be a legacy connection, but it seems that in 4e, it is the magic jets that got subsumed into flamethrower-like effects, not vice versa.
That seems to be the intent. About two years ago Kromm and I put together some comprehensive weapon table errata for UT, and one of the things we agreed to do was change the flamer to Jet to make it more like the other flamethrower stats.
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Old 07-05-2013, 02:41 AM   #55
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Default Re: Plasma weapons

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Originally Posted by David L Pulver View Post
That seems to be the intent. About two years ago Kromm and I put together some comprehensive weapon table errata for UT, and one of the things we agreed to do was change the flamer to Jet to make it more like the other flamethrower stats.
The thing is while it makes sense to make the UT flamer like a HT flame-thrower, does the jet rules model HT flame-throwers (and now UT flamers) well? I.e did you make the consistency run in the right direction?

Last edited by Tomsdad; 07-05-2013 at 02:56 AM.
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Old 07-05-2013, 02:55 AM   #56
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Default Re: Plasma weapons

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Originally Posted by David L Pulver View Post
That seems to be the intent. About two years ago Kromm and I put together some comprehensive weapon table errata for UT, and one of the things we agreed to do was change the flamer to Jet to make it more like the other flamethrower stats.
Problem is that the Jet rules are crappy for anything other than the jets in GURPS Magic; flamethrowers in general behave much more like conventional ranged weapons than odd melee weapons.
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Old 07-05-2013, 03:33 AM   #57
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Default Re: Plasma weapons

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Originally Posted by David L Pulver View Post
That seems to be the intent. About two years ago Kromm and I put together some comprehensive weapon table errata for UT, and one of the things we agreed to do was change the flamer to Jet to make it more like the other flamethrower stats.
I'm still looking forward to its release :)
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