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#81 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Keep in mind that we are not attempting to replace the original sources - you will still have to get these to understand what these monsters are. We also aren't attempting to copy the texts verbatim.
WotC might find something to object in any case and send a cease-and-desist to me (as I am the site admin), but are unlikely to do so - fan works have traditionally been given a lot of leeway as long as a standard disclaimer is included (like it is here). The only exception is Palladium, who thinks that conversions invalidate their copyrights or something. So keep my guidelines in mind and we should be fine - and if we aren't, it will be my responsibility to do something about it.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#82 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
Code:
[[*user wolfwere]] If you want to include your email, you can enter something like: Code:
[support@example.com email me!]
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#83 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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OK, based on Laughing Man's templates and my further comments here is how I would do
Dwarves (52 points)
Spoiler:
Elves (47 points)
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Gnomes (15 points)
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Half-Elves (15 points)
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Half-Orcs (10 points)
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Halflings (19 points)
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Changelog: Dwarves: Added "Can intuitively know the depth underground", and "Resistant To Knockback 2" perks, replaced Magic Resistance with Resistant (Magic). Elves: Added "Trance instead of sleep" perk Halflings: Added Silence 1, reduced ST to ST -2 (they are really short, after all...) Any further comments? Otherwise I'd put them up at the wiki...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#84 | |
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Join Date: Sep 2012
Location: Germany
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Question is: Do we care? I would suggest we add the resistance to enchantments for elves, since it's probably a really cheap advantage and leave out the innate spell-like abilities of the gnomes :) edit: Oh and I am at work, which is why I don't make the changes myself right now :) |
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#85 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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I'd give Dwarves the Giant Weapons perk, they pretty consistently use human-sized weapons. They're also extremely heavy for SM -1 (average dwarf is 4'2" but 165 lb...). I'd consider giving Elves skinny. The average elf is 5'0" and 110 lb. Gnomes and Halflings are pretty close to SM -2, and should almost certainly be a different SM from dwarves -- average gnome male is 3'5", 45 lb, average halfling male is 3'1", 35 lb. Halflings don't have luck in the SRD, though they do have +1 to all saves. I'd consider giving gnomes racial magery 0 and some racial innate spells. |
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#86 | ||
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Join Date: Sep 2012
Location: Germany
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If you have the time, feel free to add those innate spells :) |
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#87 |
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Join Date: Sep 2012
Location: Germany
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On a different note, do you, Jürgen Hubert, want a unified magic system for both, arcane and divine spellcasting? Or do you prefer a different approach for each?
I, personally, would prefer different approaches. I always wanted to try out Divine Favor ;) |
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#88 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Standard arcane and divine spellcasting has always been fairly intercompatible in D&D, and I'd like to keep it this way. Of course, nothing stops others from writing up their own variants...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#89 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Now while I love your work, I must ask, why not use Dungeon Fantasy as a baseline, and build on it? I believe that you are reinventing the wheel for many things. DF15 already provides for lower level adventurers (I see the 125 point templates as roughly equivalent to first level adventurers while the 62 point ones are equivalent to 0 level ones or first level npc classes). |
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#90 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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I also did a thing on D&Dish sorcery for GURPS as well. If you like, I can put these both on the wiki.(Actually, anyone who wants to look at these and give my their opinion/criticism before I do so, please--I'll gladly take any input.)
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
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| Tags |
| conversion, d&d to gurps, d20 conversion, gurps repository |
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