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Old 07-03-2013, 04:12 AM   #51
Jürgen Hubert
 
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Default Re: The Definite d20/D&D Conversion thread

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Originally Posted by Dammann View Post
Alright, I may have missed some, but I got through Rasputin's pdf, and entered them to the Repository. I fogot to skip letters after a while, but I think I only missed a few on the second pass. Got too tired.
OK, I will try to add the remaining letters as I find the time...
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Old 07-03-2013, 07:59 AM   #52
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Default Re: The Definite d20/D&D Conversion thread

Looking good. I'm tweaking some of the formatting, as lines appear to not fill out due to carriage returns added in the copy/paste process, and adding type tags. I'll put the needed Tome of Horrors citation info when I get home; I have it at the end in my PDF.
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Old 07-03-2013, 08:33 AM   #53
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Default Re: The Definite d20/D&D Conversion thread

As an aside on the common races, I'm left to ask why bother? There are perfectly functional GURPS equivalents, and we would want any end-version to be as GURPS-like as we can get it.
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Old 07-03-2013, 08:40 AM   #54
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Default Re: The Definite d20/D&D Conversion thread

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As an aside on the common races, I'm left to ask why bother? There are perfectly functional GURPS equivalents, and we would want any end-version to be as GURPS-like as we can get it.
There are multiple functional GURPS equivalents, which is part of the problem. And I want to work out base templates which then can be further tweaked for all the subraces out there...
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Old 07-03-2013, 10:11 AM   #55
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Default Re: The Definite d20/D&D Conversion thread

OK, I've added the remaining monsters from Rasputin's file - as well as a few non-D&D monsters that were also in it.
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Old 07-03-2013, 10:22 AM   #56
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Default Re: The Definite d20/D&D Conversion thread

One thing I'd love to see would be classic D&D spells converted to RPM. The spell "slots" provided by Conditional Rituals and Charms seem an ideal way to handle Vancian magic (and certainly makes more sense than "memorizing" fire-and-forget spells). If I have time, I may take a stab at it. I think I've still got some D&D 3.5 books around here somewhere...

EDIT: Oh, I see this did come up already in the thread. Oops. =P
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Old 07-03-2013, 10:27 AM   #57
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Default Re: The Definite d20/D&D Conversion thread

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One thing I'd love to see would be classic D&D spells converted to RPM. The spell "slots" provided by Conditional Rituals and Charms seem an ideal way to handle Vancian magic (and certainly makes more sense than "memorizing" fire-and-forget spells). If I have time, I may take a stab at it. I think I've still got some D&D 3.5 books around here somewhere...

EDIT: Oh, I see this did come up already in the thread. Oops. =P
Personally I am more interested in additions to the conventional GURPS spell magic system, since that will make conversion a lot simpler. But if anyone wants to develop alternate systems, feel free - it's not as if D&D hasn't had numerous alternative magic system over the years...
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Old 07-03-2013, 10:44 AM   #58
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Default Re: The Definite d20/D&D Conversion thread

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Personally I am more interested in additions to the conventional GURPS spell magic system, since that will make conversion a lot simpler.
Many of the lower-level spells have simple equivalents in GURPS. For those, don't reinvent the wheel, but point to something already in the system. For the others, however, there are a lot of spells. I'd concentrate on a subset at first, like the ones in the original game (use Delving Deeper for that reference, or Dagger if you want an even smaller subset).
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Old 07-03-2013, 10:50 AM   #59
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Default Re: The Definite d20/D&D Conversion thread

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Personally I am more interested in additions to the conventional GURPS spell magic system, since that will make conversion a lot simpler.
At this point you could use either system, since Raekai did an excellent nearly-complete conversion of Magic to RPM. I'd borrow his work where it fits D&D spells, and use the RPM framework to create any new spells needed. Arcane casters would have Ritual Adept, limited to only cover "known" spells in their spellbooks. They could still cast spontaneously, but it would be far more time-consuming and suffer penalties if not in a prepared space (a good excuse for secluded wizards' towers). The majority of their spellcasting (and likely all of their combat casting) would be via Charms.
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Old 07-03-2013, 11:29 AM   #60
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Default Re: The Definite d20/D&D Conversion thread

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Hmmm... maybe we can come up with "Power-Ups" in the way of Dungeon Fantasy for the races later, to reflect all those feats and other special abilities that the various races can get in the various rules incarnation. It would certainly help to make them more personalized...

Many of the other pages at the Repository have a section for "Variants". I think the easiest way to list the "Power-Ups" would be to add them as "Variants" at the bottom of the write-up and above the disclaimer.

Another suggestion, (says the man unlikely to actually do it); how about cross-referencing to related links?
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