Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-02-2013, 11:16 PM   #38
Terwin
 
Join Date: Oct 2009
Location: Plugerville
Default Re: [RPM] Different Setting and Different Paths

Quote:
Originally Posted by Ghostdancer View Post
When creating a ritual in RPM it's more a collaborative effort between player and GM. If you're GM is out to "get you"...well, I don't play with people like that. Of course arguing against the door, the GM really DOES need to know RPM in and out. Being that it's only 8 pages long he should be just fine. Keep in mind that RPM is incredibly "Rule 0" - if the GM says something works a certain way, that is how it works, book bedamned. If he couldn't handle syntactic magic he probably won't like RPM. Thems the breaks. Of course Magic is incredibly broken. I don't have a issue with it per say, but I won't use it any more. RPM is just to perfect to my needs.
Not so much 'out to get me' more 'Stop trying to break my plots by opening up the magic book and saying 'I cast this''
(But I think I have been getting better about that... especially since we have not used the base magic system since that first game...)

Of course with RPM I would need to first get him to agree on an effect before pulling out the physics text book/Wikipedia article/etc that lets me twist that effect into the plot hammer I was originally intending...
Terwin is offline   Reply With Quote
 

Tags
ritual path magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.