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Old 07-02-2013, 10:27 PM   #36
Terwin
 
Join Date: Oct 2009
Location: Plugerville
Default Re: [RPM] Different Setting and Different Paths

Quote:
Originally Posted by Ghostdancer View Post
Yep. You can use a charm to have multiple effects at once - but you can still only be under the influence of one Lesser (whatever) effect AND one Greater (whatever) effect. So you can use charms to cast it - but that doesn't mean multiple effects stack.
I am not interested in stacking effects, I am more interested in having healing handy or being able to pull out a 'Kills X fast' charm when the GM tries to get a jump on us with a surprise X.

Quote:
No worries. Hope I didn't come down to harsh! If so that was not the intent. Damage is good and all...but seriously, it's not the be all end all. I have a player who loooveees using RPM. She rarely uses damaging rituals and she is by far the most lethal of my players when it comes to ritual path magic. While we were playtesting Monster Hunters 3 I put my group in a very nasty encounter with a couple of werewolves. They were kidnapped and brought out into the middle of nowhere in upstate Pennsylvania. No weapons, no armor, no charms, nothing. They managed to find a tire iron, a screwdriver, and a tree branch sturdy enough to serve as a cudgel. The witch had previously used a ritual to hide her anthame in a pocket dimension. First thing she does is draw the knife and hand it off to her characters brother (a half-demon). Second thing she does is gather up everyone's improvised weapons and casts a ritual to turn them into silver. The werewolves never stood a chance. That's the kind of thing I mean when damage isn't be all end all. RPM is the ultimate multi-tool. With enough time and imagination you can do some crazy awesome things. :-)
More of an ultimate multi-tool then the base magic system?
That may not be happy-making for my GM, as the last time we used the base magic system he started to develop a twitch whenever I reached for my GURPS Magic book...(I did warn him before the game started that syntactic magic+ normal magic would be incredibly versatile, even after he outlawed certain spells as soon as I described their effects (Time Out anyone?))
... I wonder if *any* of my spells would be considered lesser spells after the first few games...
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