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Old 07-02-2013, 09:51 PM   #33
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Different Setting and Different Paths

Quote:
Originally Posted by Terwin View Post
Fair enough, I am only to page 36. (but I seem to remember something about using charms to get around the limit on triggered spells)
Yep. You can use a charm to have multiple effects at once - but you can still only be under the influence of one Lesser (whatever) effect AND one Greater (whatever) effect. So you can use charms to cast it - but that doesn't mean multiple effects stack.

Quote:
Originally Posted by Terwin View Post
Sorry, I misremembered it, Luck us not useable with Ceremonial Casting(M12), which would include enchanting using the base magic rules.

I am not far enough into the system to have a good idea what is possible for 20 energy, so I just used damage as a measuring stick, and 4d6 seems pretty serious.

But the option of luck to quash critical failures(which should be pretty rare if you are good enough), helps a lot as far as caster safety/survival.
No worries. Hope I didn't come down to harsh! If so that was not the intent. Damage is good and all...but seriously, it's not the be all end all. I have a player who loooveees using RPM. She rarely uses damaging rituals and she is by far the most lethal of my players when it comes to ritual path magic. While we were playtesting Monster Hunters 3 I put my group in a very nasty encounter with a couple of werewolves. They were kidnapped and brought out into the middle of nowhere in upstate Pennsylvania. No weapons, no armor, no charms, nothing. They managed to find a tire iron, a screwdriver, and a tree branch sturdy enough to serve as a cudgel. The witch had previously used a ritual to hide her anthame in a pocket dimension. First thing she does is draw the knife and hand it off to her characters brother (a half-demon). Second thing she does is gather up everyone's improvised weapons and casts a ritual to turn them into silver. The werewolves never stood a chance. That's the kind of thing I mean when damage isn't be all end all. RPM is the ultimate multi-tool. With enough time and imagination you can do some crazy awesome things. :-)
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