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Old 07-02-2013, 08:49 PM   #14
Johnny Angel
 
Join Date: Nov 2008
Location: Pennsylvania
Default Re: The Definite d20/D&D Conversion thread

Not too long ago, I converted Pathfinder Frost Giants in this thread: http://forums.sjgames.com/showthread...ght=giant+math

I still need to do some work on them and touch up the format, but there should be enough info there to run the creatures.


Frost Giant Rock Hurler

Rock throwing is a giant tradition, and tossing large rocks is a part of many Frost Giant leisure activities. So too is it a tactic which giants have found use for in combat. With their great strength, Frost Giants can make throws which are beyond the ability of even the strongest of humans. When you add skill to that strength, a Frost Giant with a cache of rocks can easily become a walking; living; breathing siege weapon

ST 30, HP 30
DX 10, Will 11
IQ 10, Per 11
HT 13, FP 13

Special: HT is treated as 3 higher versus cold and ice based afflictions, spells, and environmental effects which are resisted with HT. (for example: Frostbite, pg 189 Magic)

Speed 6, Move 6

Dodge 10, Parry 11,
DR 7/5 torso; DR 5 arms and legs and feet; DR 3 (Tough Skin) elsewhere

9 Pound Stone (15) 2d-2 crushing; range 112
72 Pound Stone (15) 3d-3 crushing; Range 32
180 Pound Stone (15) 3d+3; range 19
Giant Punch (14) 3d crushing. Reach C,1

Traits: Combat Reflexes, High Pain Threshold, Night Vision 3, Bad Temper (12), Temperature Tolerance 5 (-50°F to 70°F), Resistant to Cold Based Afflictions (+3), Enhanced Move 0.5 (Ground Speed 9),
Sure-Footed (Snow), Huge Weapons (ST), DR 3 (Tough Skin)
Skills: Two-Handed Axe/Mace-15, Brawling-14, Throwing-15, Wrestling-14
Class: Giant
Notes: Carries a pouch containing six 9-pound stones Wears mail on the torso, heavy leather on arms and legs, and heavy leather boots on feet; both are factored into the DR listed above.

This is a baseline specimen.
More seasoned warriors may have better attributes and weapons. It is also common for some warriors to use better armor; those who regularly do combat with smaller foes tend to put heavier armor on their legs and leather on their chests. Most commonly, slabs of wood or ice are carved into leg guards which offer heavier protection to the fronts of a giant's leg. In the case of wood, the DR is 6F (on top of the 3 from tough skin) on the leg and semi-ablative. In the case of an ice slab, the DR is 6F as well, but it is ablative and vulnerable to fire -losing an extra 1d of DR from a fire based attack. Giants who are more wealthy or better equipped may have actual metal plates on their legs.

The GM is free to decide what rocks are available to a giant. Typical giants carry a pouch containing four 9-pound stones. Giants in a defensive position will often have a stone cache nearby; in addition to the worn pouch, the usually assuption (for ease of play) is two 180-pound stones; four 72-pound stones, and four additional (for a total of eight) 9-pound stones. The GM should feel free to change this assumption to meet the needs of a designed encounter or to better fit the in-game situation; this default assumption is only given as a quick reference for when the GM is unsure of what seems appropriate.

It should also be noted that this stat block is intentionally based upon the same attributes as the Frost Giant Warrior (below.) This is because it is common for a Frost Giant to have a melee weapon and a pouch of stones. Between the two stat blocks, a GM should have the majority of the information needed to create a variety of Frost Giant foes who have a variety of different weapons available to them.
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