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#31 |
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Join Date: Jun 2013
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It's been awhile since I played the games, and the spread is a bit different in each one, but keep in mind that Rcl 1 is reserved in GURPS for weapons that essentially lack any sort of spread. If memory serves, the plasma rifle tended to have a bit less spread than the assault rifle in Halo 1, and probably about the same spread as the pistol in Halo 2 (Halo 1's pistol was a zero-spread-sniper-pistol-of-DOOM). It seems to fit quite comfortably at around Rcl 2.
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#32 | |
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Join Date: Nov 2011
Location: Seattle, WA
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Quote:
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#33 |
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Join Date: Jun 2013
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I didn't play much of 3 (and never bothered with the plasma rifles), and haven't played the others. In the first two, the plasma rifle had a decent amount of spread, while the plasma pistol typically had none at all. Whichever games you'd prefer to go with are, of course, the best, although personally I would run plasma rifles as having Rcl 2. If they have virtually no spread, Rcl 1 is indeed the way to go.
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#34 | |
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Join Date: Nov 2011
Location: Seattle, WA
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Quote:
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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#35 |
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Join Date: Aug 2007
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ROF 4 would mean you had to succeed by 4 just to hold the whole stream on target when "aiming" one at short range really doesn't seem to be any harder than "aiming" a pressure washer. I mean, how many soldiers put 200 hours of range time in on flamethrowers before using one?
That's the thing about the rapid fire rules. They have substantial and sometimes nigh unavoidable missing built into them and this is done so as to reflect the lack of Skill and negative modifiers of common users and situations rather than the physical properties of the weapon in question. Frequently it results in missed shots when doing such would be nigh impossible.
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Fred Brackin |
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#36 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The other thing that reflects "as easy to aim as a pressure washer" is that it ignores range penalties and can probably Telegraphic Attack. |
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#37 |
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Join Date: Aug 2007
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The weapon might have a bonus to Dodge similar to Telegraphic Attack but the user isn't choosing to use that option.
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Fred Brackin |
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#38 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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than as a ranged weapon." Telegraphic Attack is an option for Melee attacks. |
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#39 |
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Join Date: Aug 2007
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Because I don't think the bonuis to Di9dge results from the user's actions. It's part of the weapon';s characteristics. There's no way for the user to not give the bonus to Dodge.
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Fred Brackin |
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#40 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Then they should get the +4 to hit as well. It's still easy to aim the things as you've already pointed out.
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