Quote:
Originally Posted by starslayer
I don't think that would be the case.
The bane would represent a pinnacle of elvish spellcasting, probably at the upper limit of what all of the wizards they can gather together could represent. To have it fail spectacularly (likely near the end when there skills are running low and all casters with luck have exhausted it) would then see its energy double. Even if the resulting magic CAN be dispelled it will have a total energy pool of roughly double what an entire nation could put together, making it likely impossible to be dispelled.
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You don't use wizards as a source of energy for world effecting magics. They simply aren't that powerful without a supporting infrastructure.
[Note 1] You use populations.
It takes about 2.5~ billion energy to cast the Bane according to a back-of-the-envelope calculation (two greater effects, aoe (Yrth), subject weight (Yrth), damage (60d, cyclic), a billion excluded targets). A critical failure would thereby result in the Banestorm being a 5~ billion energy magical effect.
At 3 energy per Elf (costing each Elf 9 FP), 2.5~ billion energy is 834~ million Elves.
If they want to dispel it, they rest for an hour and a half to recover the nine fatigue and burn both HP and FP for the dispel ritual(costing each Elf 6 HP and 9 FP to generate 6 energy) ... which nicely doubles the dispel ritual's available energy without risking anyone dying. If risking death is an option, its' even easier to get energy. 18 HP is 9 energy, 9 FP is 3 energy. 12 energy per elf that is willing to risk death. (Banestorm Elves have a racial ST of 9 and so a racial HP of 9. -(HP) is the first death check trigger.)
[Note 1], ... unless they don't want the elves to survive either, in which case its' quite doable with a few dozen high-magery casters. Excluded Target on the Area Effect is the most expensive part.