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Old 06-30-2013, 07:23 PM   #20
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Magic to RPM Complete Conversion

What it would do to Banestorm to use RPM and this list of spells on Yrth? Nothing much? Require a rather different way to represent wizardly power? Make them more powerful? I'm really not that familiar with RPM, but this looks fascinating, particularly since there appears to be some rather well-known balance issues with Magic.
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My Campaigns

Currently Playing: GURPS Banestorm: The Symmetry of Darkness

Inactive:
Star*Drive: 2525-Hunting for Fun and Profit
My THS Campaign-In the Shadows of Venus
Yrth--The Legend Begins
The XCOM Apocalypse
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conversion, magic, rituals, rpm, spells


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