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Originally Posted by PK
That's completely fair. The intent of that rule is that the Duration modifier has absolutely no interaction with the Damage modifier (because playtesting showed that allowing them to combine becomes insanely broken) -- but if the spell had other aspects that would benefit logically from a Duration, go ahead and use both. Just know that the Damage component completely ignores the Duration component.
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The gut knows. -nods sagely- ;-)
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Originally Posted by vierasmarius
Would you consider it legal to add the Persistent or Cyclic enhancements to damaging rituals? If so, how would you treat their duration? Personally, I'd allow both, and use their normal enhancement costs to determine how long they last (ie, 10 sec for Persistent, plus Extended Duration enhancement, rather than using RPM's Duration effect).
On a side note, I can never remember the exact rule for adding Enhancements to a Ritual's damage... is it +1 energy per +5% modifier? That would mean for +8 energy you could make an area attack spell continue for 10 seconds, or 30 seconds for a total of +12 energy. With the Cyclic enhancement, each 1-second cycle would cost +20 energy, which might be too steep, especially considering that GMs are advised to limit the modifier to attacks dealing 1d.
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Quote:
Originally Posted by Humabout
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What Humabout said. Yeah, it can get crazy expensive for 1-second cycles but it can be worth it depending on what you are trying to do.