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Old 06-30-2013, 10:02 AM   #21
Raekai
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Join Date: May 2011
Location: Columbus, Ohio
Default Re: Magic to RPM Complete Conversion

Quote:
Originally Posted by Faolyn View Post
I haven't had much of a chance to read through this yet as I can't open it on my ipad and so I can only see a very tiny version in Dropbox (.pdf version please?), so I have to wait until I can get on my laptop to fully examine it. From what I've seen, though, it looks great! One question: is there a reason why you did Resurrection not as Extra Life other than Resurrection should be super-expensive to cast?
I will try to make a PDF in my spare time. I don't think it will look good that way. However, if anyone else wants to turn this into a PDF, then I would be happy to see it!

Also, that is how resurrection is done. You can't simply add Extra Life and call it a day. It's stolen from Powers: Divine Favor, and that's how it's built as a power.

Quote:
Originally Posted by Pragmatic View Post
Keeping in mind, I don't know RPM too well. But I thought the cost of a spell, was the amount of energy needed?

For instance, the Air Spell "Stench" (cell a5), it has a cost of 9, but only requires 8 energy.

"Essential Air" (cell a25), has a cost of 27, but only requires 24 energy.

So, is this explained in some part of RPM where I've skipped over?
Nope! You're right. I probably just missed a few things as I had to rebuild a few spells. I'll go through and make sure that everything is matching when I update it! If you catch more of those, please feel free to edit your post with them included. Thanks!
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