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#51 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Okay, when creating matter you have to make a skill roll to make sure it comes out right. This is usually a Create Matter effect. You could also use Bestows a Bonus in the following manner:
Keep in mind that these bonuses only add to the created weaponry - nothing else. This can also use Create Energy to create things like flaming swords, lightning whips, ice daggers, and so on. Don't worry about things like reach, range, etc. The Create effect takes care of that. Basically when you cast the spell to "conjure" the weapon it functions like whatever weapon you conjured. Use the bonuses above to add to damage, or skill, or whatever. Use Duration to determine how long the weapon itself lasts. Other than that you shouldn't need any other modifiers. So Raekai's whip would go from: Lesser Control Energy[5]; Lesser Create Energy[6]; Damage: 3d burn (dodgeable) [0] (Melee Attack 1-4; Requires Whip Roll; Surge); Duration: 10 minutes [1]; Extra Energy: 1 [1]; Cost: 13 To: Lesser Control Energy[5]; Lesser Create Energy[6]; Duration: 10 minutes [1]; Extra Energy: 1 [1]; Cost: 13 Which deals damage exactly a normal whip (p. B274) but would do burning surge damage instead of crushing damage. You'd also drop the armor divisor - twouldn't make sense here. You could then go on to add Bestows a Bonus to increase it's bonus to hit, its damage, and so on.
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#52 |
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Join Date: Nov 2009
Location: Oregon
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That would make a "whip" that deals electric damage based on the wielder's ST (like this fellow). If the weapon is pure energy, like a controlled bolt of lightning or a lightsaber, and thus shouldn't take into account the wielder's ST, how should it be handled?
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#53 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#54 | |
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Join Date: Nov 2009
Location: Oregon
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#55 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Interesting thought. Hmmm. Right off I don't see any issues though I will happily confess I've not used such a ritual in my campaigns (yet). You'd need to add a Range modifier as well of course. If you use it, let us know.
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#56 | |
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Join Date: Aug 2008
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I could also see some sort of perk that reduces the cost of various Special Effects in a minor way (emulating Area Casting, Far-Casting, etc.), some sort of Staff Attunement/Bond variant that would make it applicable to RPM, as well. As for styles, it's been mentioned on here that it's being treated in T:RPM as Higher Purpose (Casting spells in X tradition). Adding in a selection of associated perks and ritual mastery perks should probably round that out nicely.
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#57 |
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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I'm really glad that you guys have enjoyed this conversion. I'll likely have a minor update within the next few days or week or so... I'll be adding a few custom rituals to it, and I'll hopefully finish up those extra Plant college spells as well. I'm not sure if I'll have time because my birthday is coming up soon! Like... Two days soon. After that though, I definitely want to do some serious work on this. After that, I plan on revamping all of the cone spells with my own little homebrew rule for that.
If anyone has any spells that they would like to contribute or seen redone in RPM-style, please let me know. If anyone wants to know how I built these or would like a breakdown, please let me know. |
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#58 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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I haven't had much of a chance to read through this yet as I can't open it on my ipad and so I can only see a very tiny version in Dropbox (.pdf version please?), so I have to wait until I can get on my laptop to fully examine it. From what I've seen, though, it looks great! One question: is there a reason why you did Resurrection not as Extra Life other than Resurrection should be super-expensive to cast?
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#59 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Keeping in mind, I don't know RPM too well. But I thought the cost of a spell, was the amount of energy needed?
For instance, the Air Spell "Stench" (cell a5), it has a cost of 9, but only requires 8 energy. "Essential Air" (cell a25), has a cost of 27, but only requires 24 energy. So, is this explained in some part of RPM where I've skipped over?
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#60 | ||
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World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Also, that is how resurrection is done. You can't simply add Extra Life and call it a day. It's stolen from Powers: Divine Favor, and that's how it's built as a power. Quote:
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| Tags |
| conversion, magic, rituals, rpm, spells |
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