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Old 06-29-2013, 01:01 PM   #1
David Johnston2
 
Join Date: Dec 2007
Default Re: [Spaceships] Homebrew - Alternate Contragrav

Quote:
Originally Posted by ericthered View Post
its a little of both: it protects against a class of weapons and counter-acts gravity. In some universes its a very effective shield.
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Against a weapon nobody would use considering that this would be a standard propulsion system if available. Actually I'd suggest making it effective against missiles as well, but not beam weapons.
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Old 06-29-2013, 05:04 PM   #2
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Homebrew - Alternate Contragrav

Quote:
Originally Posted by David Johnston2 View Post
Against a weapon nobody would use considering that this would be a standard propulsion system if available. Actually I'd suggest making it effective against missiles as well, but not beam weapons.
Just curious, but what would be your in game reasoning / techno-babble as light is just as effected by gravity as matter?
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Old 06-29-2013, 06:35 PM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Spaceships] Homebrew - Alternate Contragrav

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Originally Posted by Flyndaran View Post
Just curious, but what would be your in game reasoning / techno-babble as light is just as effected by gravity as matter?
Well, sort of. Gravity is generally more relevant to slow objects. A lot of 'gravity'-based drive systems are likely to have boundary conditions that would be problematic for low velocity projectiles, though I'm not sure why this particular system would.
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Old 06-29-2013, 07:26 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: [Spaceships] Homebrew - Alternate Contragrav

Quote:
Originally Posted by Flyndaran View Post
Just curious, but what would be your in game reasoning / techno-babble as light is just as effected by gravity as matter?
No, not just as. My explanation is that the higher the mass the greater the effect.
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