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Old 06-28-2013, 10:22 PM   #11
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Magic to RPM Complete Conversion

Quote:
Originally Posted by vierasmarius View Post
Okay, just noticed something. You've built Lightning Whip as an external damage ritual with a duration. But as Ghostdancer reminds us here, that's not normally allowed. To grant someone a weapon that they can attack with each turn, wouldn't you need to use Altered Trait: Innate Attack?
In one of those articles I was telling you guys about this is covered. Seeing, as I asked PK about this via email and then implemented it I don't see why I can't share it here:

Okay, when creating matter you have to make a skill roll to make sure it comes out right. This is usually a Create Matter effect.

You could also use Bestows a Bonus in the following manner:
  • A bonus to hit, damage, breakage, etc. would be a worth a "single" category. (so a +1 would cost +1 energy, +2 would cost +2 energy, +3 would cost +4 energy, and so on).
  • A bonus to offensive rolls, defensive rolls, etc would be a "moderate" category. (so a +1 would cost +2 energy, +2 would cost +4 energy, +3 would cost +4 energy, and so on).
  • A bonus to all rolls with that weapon would be a "moderate" category. (so a +1 would cost +5 energy, +2 would cost +10 energy, +3 would cost +15 energy, and so on).

Keep in mind that these bonuses only add to the created weaponry - nothing else.

This can also use Create Energy to create things like flaming swords, lightning whips, ice daggers, and so on. Don't worry about things like reach, range, etc. The Create effect takes care of that. Basically when you cast the spell to "conjure" the weapon it functions like whatever weapon you conjured. Use the bonuses above to add to damage, or skill, or whatever. Use Duration to determine how long the weapon itself lasts. Other than that you shouldn't need any other modifiers. So Raekai's whip would go from:

Lesser Control Energy[5]; Lesser Create Energy[6]; Damage: 3d burn (dodgeable) [0] (Melee Attack 1-4; Requires Whip Roll; Surge); Duration: 10 minutes [1]; Extra Energy: 1 [1]; Cost: 13

To:

Lesser Control Energy[5]; Lesser Create Energy[6]; Duration: 10 minutes [1]; Extra Energy: 1 [1]; Cost: 13

Which deals damage exactly a normal whip (p. B274) but would do burning surge damage instead of crushing damage. You'd also drop the armor divisor - twouldn't make sense here. You could then go on to add Bestows a Bonus to increase it's bonus to hit, its damage, and so on.
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conversion, magic, rituals, rpm, spells


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