|
|
|
#11 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Okay, when creating matter you have to make a skill roll to make sure it comes out right. This is usually a Create Matter effect. You could also use Bestows a Bonus in the following manner:
Keep in mind that these bonuses only add to the created weaponry - nothing else. This can also use Create Energy to create things like flaming swords, lightning whips, ice daggers, and so on. Don't worry about things like reach, range, etc. The Create effect takes care of that. Basically when you cast the spell to "conjure" the weapon it functions like whatever weapon you conjured. Use the bonuses above to add to damage, or skill, or whatever. Use Duration to determine how long the weapon itself lasts. Other than that you shouldn't need any other modifiers. So Raekai's whip would go from: Lesser Control Energy[5]; Lesser Create Energy[6]; Damage: 3d burn (dodgeable) [0] (Melee Attack 1-4; Requires Whip Roll; Surge); Duration: 10 minutes [1]; Extra Energy: 1 [1]; Cost: 13 To: Lesser Control Energy[5]; Lesser Create Energy[6]; Duration: 10 minutes [1]; Extra Energy: 1 [1]; Cost: 13 Which deals damage exactly a normal whip (p. B274) but would do burning surge damage instead of crushing damage. You'd also drop the armor divisor - twouldn't make sense here. You could then go on to add Bestows a Bonus to increase it's bonus to hit, its damage, and so on.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
|
|
| Tags |
| conversion, magic, rituals, rpm, spells |
|
|