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Old 06-27-2013, 06:46 PM   #11
Laughing Man
 
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Join Date: Sep 2012
Location: Germany
Default Re: Magic to RPM Complete Conversion

I was reading another thread about RPM and ran across something which may be relevant for this thread. Here is a quote from this thread:

Quote:
Originally Posted by Ghostdancer View Post
So even though Fireball that inflicts 3d burning damage is a Greater Create Energy effect normally (which would cost 18 energy) if it is a "everyman" spell in your setting it would become a Lesser Create Energy (for a mere 6 energy). This gives you the effect you are going for (making magic easier for specific spells) without artifically inflating CP costs.
When I compare that fireball to your conversion, there is a significant difference. You use Lesser Create Energy+Lesser Control Energy, whereas Ghostdancer proposed to only use Lesser Create Energy. This lead me to the question what Lesser Control Energy is for in your spell. Isn't it enjough to Create the energy and then just throw the fireball via Innate Attack or Throwing skill?

As I am writing this, I feel like I already know the answer: You can do it however you like. Either throw it via Lesser Control Energy or via the usual way of Innate Attack. I still would be interesting in your answer and why you chose to do it this way.
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