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Old 06-27-2013, 02:02 PM   #11
Peter V. Dell'Orto
Fightin' Round the World
 
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Join Date: Aug 2004
Location: New Jersey
Default Re: [DF] Advice for first-time Dungeon Fantasy GM

Quote:
Originally Posted by Stripe View Post
Really. Very interesting. That has just not been my limited experience so far. A missing leg has been a pretty much a quick fight ender for us, Scouts aim for eyes often and reap huge benefits, and an arm lopped off a two-handed wielder has been about as good as a kill.

I wonder if we will evolve the same way . . .
In my old game, doing 3d+ whatever and having skill 20+ was unusual. In this one, it's close to typical.

Cutting a leg off of a humanoid might end the fight. Might not. Same with a monster - especially a multi-legged one.

Stabbing the eyes? It might have a brain, it might not.

Chopping the body and putting it past -HP in one blow? Hard to discount that as a default tactic. Works way too often, and it works even if it turns out the guy has Supernatural Durability or Unkillable or is levitating or has No Brain - it's always valuable to ensure the most injury sticks to the target without blowthrough.

I know from my comments on berserkers that some people feel very differently from my guys - that you should cripple the legs, back off, and finish the crawling foe at your leisure. But ultimately we've found that's a waste of time - it's turning a one or two blow fight into a three to four blow fight for no additional value.
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