|
|
|
#11 |
|
Join Date: Sep 2008
|
There are (at least, non-exclusive) two ways to play Dungeon Fantasy. One is the semi-serious, ignoring-all-the-world-rigor dungeon delving for the feel of epic adventure, risk and gain. This has a lot of different shades. My personal leaning lies here along the 'discover the world and its secrets' vein. When I think of dungeon delving, I think of overgrown ruins and ancient empires and pillaging their bones for wealth while coming across awesome and terrible secrets and, occasionally, trying to carve out your own pocket empire on the face of the world.
The other way is more comic, laughing at the genre and having a good time with it while playing it, poking holes and fun at its inconsistencies. Know which one you want and which one your players want, is my advice. (Disclaimer: I'm not saying that there aren't other ways to play or that the two above don't mix in some proportions in every game or really anything else anyone should get all worked up about if they think there's an exception to what I just said. There are LOTS of exceptions. I've just found it a useful distinction in my mind, since I lean one way and my players the other.)
__________________
Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
|
|
|
| Tags |
| dungeon fantasy |
|
|