Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-26-2013, 09:56 AM   #11
martinl
 
Join Date: Jan 2006
Default Re: DF Artillery Mages Noodling

Quote:
Originally Posted by Anthony View Post
It's not. Magic is powerful at high TLs in roughly the same way it's powerful at low -- plot-destroying information spells, mind control, buffs, and utility effects. If you make artillery spells useful, you really have to deal with the overpowered stuff in magic.
If non damaging magic is really good, I don't see how having damaging magic suck is going to balance things.
martinl is offline   Reply With Quote
 

Tags
artillery mages, dungeon fantasy, go boom


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.