Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-25-2013, 08:32 PM   #22
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: DF Artillery Mages Noodling

I think the healing abilities out of Magic are better than what you will get at any tech, ever. In theory it's even possible to cast the Resurrection spell if you can manage to get 300 thaums of energy together at once.

Not to mention legit summoning of the spirits of the dead to communicate with them and other stuff I don't think technology is ever going to touch.

I think for DF artillery mages are good enough as they are. For other genres artillery mages don't make as much sense and there's loads of better things you can do with magic.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
 

Tags
artillery mages, dungeon fantasy, go boom


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.