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Old 06-22-2013, 04:53 PM   #14
William
 
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Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: DF Artillery Mages Noodling

Quote:
Originally Posted by GodBeastX View Post
I'd love to see what sort of solutions you'd come up with for mages in a Ultra-tech world where distance isn't really a factor and it's the mages who suffer when things like 80DR armors and stuff come into play. That 1 FP = 1d damage becomes hell on a mage when someone else can shoot a gun.
Draw Power. Provide them with ultra-tech fuel sources, or magitech spell batteries.

However, at that tech level more battle mages are probably doing something along the lines of illusions, mind control, or tech control for opponents' equipment, not hurling damage spells.
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artillery mages, dungeon fantasy, go boom


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