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Old 06-21-2013, 04:09 PM   #11
b-dog
 
Join Date: Nov 2006
Default Re: DF Artillery Mages Noodling

I think the problem I have with GURPS Wizards inDF I that I think that there are two types of PCs; the routine PCs and the extraordinary PC. The fighters are routine PCs in that can attack often and do the routine stuff in a dungeon. The thief is also routine as he checks for traps and scouts ahead for danger etc. The cleric tends to be routine in curing wounds and removing curses etc. But the wizard is extraordinary, he has godlike powers and can do almost anything. To balance this his magic powers are not routine and they can be used endlessly he needs to wait until the big battle to unleash his power so he relies on his routine PC fellow delvers to help him explore the dungeon and defend him until the big battle. The wizard in my mind does not use magic for trifle purposes so he won't use magic to detect traps or open locks unless absolutely necessary. He will instead rely on the party thief to do routine tasks. The wizard in my mind is like the one in the movie Dragonslayer or even like Gandalf who uses routine hobbits and dwarves to help him destroy the ring.
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artillery mages, dungeon fantasy, go boom


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