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Originally Posted by Kromm
I see your point, but then I'm reminded that warriors have tons of options...
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Yep, there's an array of options, and to some extent those options layer and multiply.
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This trait gives wizards a little more choice in combat. Yes, they already get to choose spells, but in practice they fall back on a few of those.
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In your proposal the wizard is choosing a spell (+a number of rounds to build the spell, and possibly hit location, determined attack, etc.)
and dividing some discrete but quite possibly large number of points between 8 different leveled options that cost a different number of points each on the fly. I'm not saying it's impossible, but even a cut down version of the advantage enhancement system is a bit much to juggle in combat.
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settle on favorite enhancement bundles.
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I'd actually lean towards strongly encouraging them, for the reasons mentioned above. Maybe you pay X points for each Y% worth of enhancement, and then allow a perk for a "combo bonus" for predefined allocations that
doubles the total allowed Y for that combo.
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I personally think that "toss a blast of energy every turn" is terribly boring, which is why I'm not in love with an approach that goes in that direction.
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IME, scouts
lurve "shoot an arrow every turn" in combat, so I'm not sure that swapping the fancy bow and quiver of trick arrows for a bandoleer of wands and bevy of missile spells will make it boring.