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#1 |
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Join Date: Jun 2013
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I just would like to get some opinions.
I am preparing to run a realistic hard SF T9 campaign and I am wondering if to include the neural implant from UT. While it seems absolutely possible to me to control something with that implant (taking into account that already today simple thought controls of quadcopters are possible without implant) I have some doubts about the quality of the feedback that this kind of device could deliver at T9. In particular, Ultra-Tech foresees a complete real-life virtual experience and detailed augmented reality (like displaying videos and crosshairs). I really would like to include the neural implant because of the feel of the campaign, but I am not sure how it could be technologically realized with T9 surgery since this would necessite an enormous number of nerve connections in different centers of the brain (with T10 nanosurgery it might be different). Has anybody of you reflected on this? |
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#2 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'd be quite comfortable seeing it in Hard TL9. Mircrotechnologies seem to be advancing faster than macrotechnologies anyway: we still can't build a vehicle capable of making a trivial trip to Mars, but the surgical and other biological advancements are huge compared to 100 years ago.
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#3 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Yeah, run with it, considering what is being done now
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#4 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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I see TL9 neural interfaces as not much better than a thought-controlled multi-button mouse (maybe the really good ones are like a gaming trackball/flight-stick) - faster than talking to a computer, but not as awesome as the TL10 version.
YMMV.
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Demi Benson |
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#5 |
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Join Date: Aug 2007
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You could easily make it more expensive but no high quality neural interfaces means no bionic eyes either. Even bionic limbs might be DX limited perhaps not even higher than 8 or 9.
So look at the technologies related to neural interface and decide what you want in your setting. "Hard" just means "doesn't break the laws of physics as we understand them.". The question you're looking at is the separate one of _plausibility_. and there is so much leeway there that pretty much anything you want is defensi9ble.
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Fred Brackin |
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#6 | |
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Join Date: Jun 2013
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Quote:
But I would also like to have total cyborgs in the campaign, and I agree with you, they would be a collateral damage if I dump the neural interface... |
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#8 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Let's not mix up 'Accessory' Neural Interface (replaces VR gloves, display, keyboard, speakers etc.) and 'Mind-Link' Neural Interface (works as complete telepathy). The former is firmly TL9. The latter is much more challenging. But pure cyborgs only need the former.
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#9 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
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#10 |
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Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Is the UT neural interface separate from the 3E neural interface jack, or does it replace that?
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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| Tags |
| cyberpunk, hard sci-fi, implant, ultra-tech |
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