Quote:
Originally Posted by malloyd
As to how to do it, I think I'd just use the mechanics for a skull hit (use the skull hit location penalty, apply the DR 2 for the skull, and use the knockdown and wounding effects for that) and let you describe it however you want. I suppose charging a perk for that is reasonable. But really if you want to target his left foot, aiming for the reflexology point for his heart as an attack on the vitals, well, as long as the to hit penalty stays the same, and you apply the DR over the location you are claiming the effects of rather than the one you are describing, it doesn't make much difference.
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Well, my idea of the perk is that you'd be going against face (nose) armor rather than skull armor, though you'd still get the DR 2 of the skull. That doesn't matter much in the normal use of this technique (which is against an unarmored target), but it's worth something against anyone with an open helm that lacks a noseguard.